Can't believe they are nerfing HEROIC achievements already, or actually at all. Yeah sure we did it with a 4DPS & 1 tank setup but then again it's an achievement not everyone is supposed to get either. At least not right away. Let's just hope they won't gimp it down with more then 15 seconds. As long as they force players to still skip one burrow phase then ok since it is a bit RNG'ish atm.
I have my doubts about this thou. I'm personally having quite a bit of fun doing all of these heroic dungeon achievements because there's a good few that you won't be one-shotting. I thought
Less-rabi was one of the most fun ones to do. Not because it's hard, not at all. But it just reminded me of those good old trail and error games. Kind of the same with Gotta Go! Bash your head into the wall for a while and eventually you'll pull it off and it'll feel like a bit more of an accomplishment then just one-shotting...
Also don't think that Gotta Go is the one achievement that will be keeping people from getting the drake. If anything, the Oculus ones are probably the hardest. The 20 minute one leaves little or no room for error. Wiping almost certainly means you won't make the timer. Also took us quite a bit of time to do the last boss with 5 bronze drakes for the emerald & ruby void achievements. Let's just hope this nerf will be the one and only because it's not like these achievements are impossible to do atm.
Oh it's also funny how Blizzard thinks Holy Paladins are fine atm... they're not. I just don't understand why they're being so stubborn about Beacon of Light. It's not like increasing the range on it to 100 yards would suddenly make holy paladins completely overpowered. Beacon of Light in it's current state is virtually useless on 90% of all encounters and on top of that it takes way too much mana as well. In the end holy paladins are back to doing what they did 2 years ago, spam flash of light... looks like I rerolled my spec just in time.