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Old 11-25-2008, 02:21 AM
AE DPS and Paladin Changes, Blue Posts, Death Knight Poll #1
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Information on upcoming AE DPS and Paladin changes, a recap of the day's blue posts, and a new poll related to Death Knights!

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Old 11-25-2008, 07:50 AM
#2
koenigsegg
Deathcharger's Reins
 
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Dwarf Warrior

EU-Shadowsong
Since bad pull nr.1 in LK then we realized the dungeons are to easy heroics. So we have always been AoEing heroics. With a decent healer it's np having 4-6 elites the same time.
NP if they nerf this now...if they ever do (they dont seem to have a clue that most ppl are AoEing heroics aswell? Or is it just us? Rofl, I believe all are doing it.). But np, nerf it, will hit the more casuals than I am, already got my emblems.
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Old 11-25-2008, 01:08 PM
#3
Comrade Suhov
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AoEing everythings sounds lame. Blizzard may just change AoE damage numbers or make mobs simular to AV generals: while together they have loads more HP and make loads more damage. AoE'ing problem fixed.
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Old 11-25-2008, 05:17 PM
#4
Halbarad
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Quote:
Originally Posted by koenigsegg View Post
Since bad pull nr.1 in LK then we realized the dungeons are to easy heroics. So we have always been AoEing heroics. With a decent healer it's np having 4-6 elites the same time.
NP if they nerf this now...if they ever do (they dont seem to have a clue that most ppl are AoEing heroics aswell? Or is it just us? Rofl, I believe all are doing it.). But np, nerf it, will hit the more casuals than I am, already got my emblems.
we do the same with naxx trash (Gargoles aside heh), pull aoe, pull aoe, boss (aoe lol)
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Old 11-25-2008, 11:05 PM
#5
Emekun
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Swipe (Cat) !!

Christmas has come early.
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Old 11-25-2008, 11:27 PM
#6
elitenls
The Prophet Skeram
 
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Human Paladin

US-Smolderthorn
Paladin clarification:

Quote:
Originally Posted by Ghostcrawler
I made some clarifications to my initial post.

You can use Hand of Protection during the internal cooldown, just not on yourself. The idea is to prevent the paladin from being able to combo damage immunity. We want you to still be able to use it on others.

The change to Judgements of the Pure is in addition to its current haste effects.

The taunt is called Hand of Judgement. It has a 30 yard range and 8 sec cooldown. It does a bit of Holy damage so that you can break sheep or freezing traps to pull mobs.

The change to Judgement of Wisdom was so Protection and Ret paladins (and Feral druids and whoever else) didn't feel like they were supposed to stack Int for mana, since there is none on their gear. We picked a number that shouldn't be a nerf to most Holy paladins, though it will mean that it won't keep scaling as your Int climbs, so I imagine it will be called a nerf anyway. We'll keep an eye on this -- perhaps adding an effect to a Holy talent or something to increase the return.
(source)
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