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There was no change in the percent chance to miss with spells, that rumor was proven wrong. The only mechanic that changed was you will no longer have a minimum 1% to miss with spells. The spell miss chance is:
Equal Level: 4%
+1 Level: 5%
+2 Levels: 6%
+3 Levels (boss): 17%
This means post 3.0, the spell hit cap at level 70 that you will get effective from your gear is 215, which will mean you will never miss with a spell (you will still get partial resists). At level 80, it will be 446. That is not counting any talents or buffs you might have.
After 3.0, there is only one stat on gear called "Hit Rating" which will provide both melee and spell hit. There is also only one stat named "Crit Rating" which will provide melee and spell crit. While you will gain the same percent of spell and melee crit from the same amount of rating, it takes different amounts of rating for spell and melee hit, so those will be different.
Last edited by Sydane; 09-10-2008 at 11:32 PM..
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