hmm shit i hoped that they will tell us something about Deathknights and their PvP viability....
because right now, the DKs are even bigger victims than Retribution Paladins are....
they will be kited to death and there is nothing they can do against it.
their only mechanism to get close to an enemy is their Death Grip ability wich has a 45 (35 skilled) sec cooldown, which means death in every pvp situation.
DKs have ZERO spamable snares/roots, only when they go deep into frost they get a very weak 30% snare (so targets can still move with 70% of their base speed).
EVERY other snare ingame slows for a much higher value, so even if you manage to snare your target, it will still be faster than you -.-.
Mages and Hunter will dominate DKs as soon as they use more than 2 braincells...
and even warirors and rouges could "kite" DKs to death (run away, bandaid, reengage).
Ret Pallis at least have 15% runspeedinecrease and Blessing of Freedom which helps a little bit, but especially in the Arena against skileld teams a Ret ges kited/cced to death without beeing able to do anything.
that kind of scares me abit considering the DK clas....
