PDA

View Full Version : The best mages that can "1 shot" you.


Darktower
03-29-2009, 02:53 AM
Hi all,
First, I understand noone can "1 shot" someone- but it's an old gaming term from my UO days and what I mean by it is setting up a talent spec based on the current talent tree that gives you the GREATEST Upfront Amount of Damage in the shortest amount of time.

I know there are some badass mages out there who although they may not be spec'd this way could probably tell me what this would be as I would like to test how much dmg output you can create versus what I've created.

Forget PVE
Forget Living a long time
Forget killing multiple people

What would YOU suggest as the talent spec for the single fastest way (talent + rotation) to take someone down.

Thank you in advance for your time! I'm very serious with this question.

Thx
DT

zevo
03-29-2009, 09:53 PM
23/23/25

The Sorcerer Spec

Darktower
03-31-2009, 02:19 AM
Ha, yes I was a sorcerer as well.

I'm thinking:

Level 80 Mage (21/50/0)

Arcane (21 points)
Arcane Focus - Rank 3/3
Increases your chance to hit and reduces the mana cost of your Arcane spells by 3%.

Arcane Stability - Rank 2/5
Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 40%.

Arcane Fortitude - Rank 3/3
Increases your armor by an amount equal to 150% of your Intellect.

Magic Absorption - Rank 2/2
Increases all resistances by 1 per level and causes all spells you fully resist to restore 2% of your total mana. 1 sec cooldown.

Magic Attunement - Rank 2/2
Increases the range of your Arcane spells by 6 yards and the effect of your Amplify Magic and Dampen Magic spells by 50%.

Spell Impact - Rank 3/3
Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 6%.

Arcane Shielding - Rank 2/2
Decreases the mana lost per point of damage taken when Mana Shield is active by 33% and increases the resistances granted by Mage Armor by 50%.

Improved Counterspell - Rank 2/2
Your Counterspell also silences the target for 4 sec.

Torment the Weak - Rank 1/3
Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 4% more damage to snared or slowed targets.

Presence of Mind - Rank 1/1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Fire (50 points)
Improved Fire Blast - Rank 2/2
Reduces the cooldown of your Fire Blast spell by 2 sec.

Incineration - Rank 3/3
Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 6%.

Improved Fireball - Rank 1/5
Reduces the casting time of your Fireball spell by 0.1 sec.

Ignite - Rank 5/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

World in Flames - Rank 3/3
Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 6%.

Flame Throwing - Rank 2/2
Increases the range of all Fire spells except Frostfire Bolt by 6 yards.

Impact - Rank 3/3
Gives your damaging spells a 10% chance to stun the target for 2 sec.

Pyroblast - Rank 1/1
Hurls an immense fiery boulder that causes 1190 to 1510 Fire damage and an additional 452 Fire damage over 12 sec.

Molten Shields - Rank 2/2
Causes your Fire Ward and Frost Ward spells to have a 30% chance to reflect the warded spell while active. In addition, your Molten Armor has a 100% chance to affect ranged and spell attacks.

Master of Elements - Rank 3/3
Your spell criticals will refund 30% of their base mana cost.

Playing with Fire - Rank 3/3
Increases all spell damage caused by 3% and all spell damage taken by 3%.

Critical Mass - Rank 3/3
Increases the critical strike chance of your Fire spells by 6%.

Blast Wave - Rank 1/1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 1047 to 1233 Fire damage, knocking them back and Dazing them for 6 sec.

Blazing Speed - Rank 2/2
Gives you a 10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.

Fire Power - Rank 5/5
Increases the damage done by your Fire spells by 10%.

Combustion - Rank 1/1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Molten Fury - Rank 2/2
Increases damage of all spells against targets with less than 35% health by 12%.

Fiery Payback - Rank 2/2
When below 35% health all damage taken is reduced by 20% and your Pyroblast spell's cast time is reduced by 3.5 secs while the cooldown is increased by 5 secs.

Hot Streak - Rank 1/3
Any time you score 2 spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 33% chance the next Pyroblast spell cast within 10 sec will be instant cast.

Burnout - Rank 5/5
Increases your spell critical damage bonus with all Fire spells by 50% but your spell criticals cost an additional 5% of the spell's cost.
Frost (0 points)
None